A
documentary exploring the impact of video games on youth culture
produced at SFU tells a compelling story of how child play
is changing.
Insert Coin:
The Culture of Video Game Play examines the video
game industry, from its history to how games are made and
marketed, and its effects on young players, featuring ongoing
research at SFU on video game violence, addiction and isolation.
The 58-minute documentary was
written, shot, edited, narrated and produced by graduate student
Brent Stafford (right) as a special project master's thesis
in communication.
"I wanted to take a hard,
thought-provoking look at the subject, and television is the
most effective medium to expose the issues on a far-reaching
scale," says Stafford, a former CBC affiliate cameraman
and reporter in Kelowna, who teaches digital television production
in the school of communication.
Stafford spent two years on the
project and shot more than 80 hours of video, including 39
interviews featuring youths, parents, researchers and game
creators from such companies as Nintendo and Electronic Arts.
Stafford found young players who
tell of the need to increase their kill rate, and how they
tune out others around them and lose track of time once they
are fully drawn into a game. Video game creators, meanwhile,
admit games are designed to be addictive and say the activity
is harmless.
"I want to stir the debate
on this, and at the same time, provide a critical perspective
of the issues," says Stafford, who is targeting
his documentary at both commercial TV and the education system.
Stafford provides commentary from
SFU communication professor Stephen Kline, who is wrapping
up a three-year research project on video gaming. Kline has
studied the evolution of heavy gamers and addiction and says
video gaming has become the top play activity for youths.
The documentary also features graduate student Brent de Waal,
whose 1996 study of the physiological affects of video game
play found a significant increase in heart rate levels among
boys playing violent games.
"For many kids, video
gaming represents their first experience with computer technology,"
says Stafford. "It provides a key focal point for
the development of their social relationships. It's all many
kids talk about and it's all they do."
The project, originally dubbed
an experiment, and one of the first undertaken in the school
of communication's new media analysis lab, was initially intended
to be a short documentary for the Canadian Association of
Media Educators.
"It quickly evolved into
my graduate work," says Stafford, whose thesis package
includes a production book explaining how and why the documentary
was created. Stafford has since set up his own production
company, Shaky Egg Communications Inc.
"The approach I've taken
is to present material which should get kids thinking about
video games, without dismissing the importance of video games
to youth culture." |