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TV & Radio Coverage
Print Media Coverage
Testimonial: David E. Kelly Productions
Press Release
Blitz Article

 

 

Insert Coin: The Culture of Video Game Play
One Hour Television Documentary and Book | click here to view documentary (coming soon)

Introduction

Welcome to Insert Coin: The Culture of Video Game Play. A one hour independent television documentary and book which examines video games and their impact on kids and their culture.

Over the past 25 years the video game has played a central role in the construction of our new information society.

Once a mere technological distraction, the video game has evolved into a powerful media product whose influence permeates the very fabric of our culture. For many kids, video gaming represents their first experience with computer technology and provides a key focal point for the development of their social relationships—it’s all many kids talk about and it’s all they do. 

Extraordinarily, video gaming has become the top play activity for children, surpassing all other forms of play. From school playgrounds to living rooms all across North America the video game is defining an entire generation and changing the very environment in which children play.

“Insert Coin is thought provoking for any parent, educator or young person who is interested in what has become a key player in the technological revolution of the late 20th century..."

“I found your documentary to be very informative in detailing the psychology behind this phenomenon and it was extremely helpful in the development of my story."
Chris Mack Story Editor, The Practice


Edited for commercial broadcast television, Insert Coin: The Culture of Video Game Play explores this extraordinary relationship an entire generation has formed with their video games and takes a uniquely critical look at what has become an estimated 22 billion dollar a year business.

Produced to fulfill in part the requirements of the Master of Arts program in the School of Communication at Simon Fraser University, Insert Coin examines the video game industry, video game marketing, the history of video games and how video games are made. Insert Coin also takes an in-depth look at video game violence, addiction and isolation.

Upbeat and intended to cause debate, Insert Coin is thought provoking for any parent, educator or young person who is interested in what has become a key player in the technological revolution of the late 20th century.  

 

 
Insert Coin | Television & Radio Media Hits (coming soon streamed video & audio clips)


Global TV | 2min :30sec story on the 6:00 pm news

VTV | 2min :30sec story on 11:00 pm

VTV | 2min :30sec story on the news at 5:00 followed by a 7min live interview on set with host and video game representative.

Knowledge Network | “BC Now” 10min interview

The Vicki Gabereau Show (CTV) | 12min live interview

Radio Coverage:

CBC radio | Vancouver 4min interview (Catherine Gretzinger)

CBC Radio Kelowna | Pokemon story

Rafe Mair Show | CKNW Radio 30min live Q& A  in  studio

Terry Moore Show | CKNW Radio, Nov 28.  1 hour live Q & A

CKWX News 1130 | News stories running on the half hour

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Insert Coin | Print Media Coverage

Canada's National Weekly & Maclean's Magazine

 

The Province Newspaper

 

AQ Magazine

 

SFU News

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Insert Coin | Review & Reference | David E. Kelly Productions

 

TV documentary studies impact of video games on youth culture - By Marianne Meadahl

A documentary exploring the impact of video games on youth culture produced at SFU tells a compelling story of how child play is changing.

Insert Coin: The Culture of Video Game Play examines the video game industry, from its history to how games are made and marketed, and its effects on young players, featuring ongoing research at SFU on video game violence, addiction and isolation.

The 58-minute documentary was written, shot, edited, narrated and produced by graduate student Brent Stafford (right) as a special project master's thesis in communication.

"I wanted to take a hard, thought-provoking look at the subject, and television is the most effective medium to expose the issues on a far-reaching scale," says Stafford, a former CBC affiliate cameraman and reporter in Kelowna, who teaches digital television production in the school of communication.

Stafford spent two years on the project and shot more than 80 hours of video, including 39 interviews featuring youths, parents, researchers and game creators from such companies as Nintendo and Electronic Arts.

Stafford found young players who tell of the need to increase their kill rate, and how they tune out others around them and lose track of time once they are fully drawn into a game. Video game creators, meanwhile, admit games are designed to be addictive and say the activity is harmless.

"I want to stir the debate on this, and at the same time, provide a critical perspective of the issues," says Stafford, who is targeting his documentary at both commercial TV and the education system.

Stafford provides commentary from SFU communication professor Stephen Kline, who is wrapping up a three-year research project on video gaming. Kline has studied the evolution of heavy gamers and addiction and says video gaming has become the top play activity for youths. The documentary also features graduate student Brent de Waal, whose 1996 study of the physiological affects of video game play found a significant increase in heart rate levels among boys playing violent games.

"For many kids, video gaming represents their first experience with computer technology," says Stafford. "It provides a key focal point for the development of their social relationships. It's all many kids talk about and it's all they do."

The project, originally dubbed an experiment, and one of the first undertaken in the school of communication's new media analysis lab, was initially intended to be a short documentary for the Canadian Association of Media Educators.

"It quickly evolved into my graduate work," says Stafford, whose thesis package includes a production book explaining how and why the documentary was created. Stafford has since set up his own production company, Shaky Egg Communications Inc.

"The approach I've taken is to present material which should get kids thinking about video games, without dismissing the importance of video games to youth culture."


Article in Blitz Magazine written by Brent Stafford


 

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