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How do you create and execute an effective marketing
and promotion campaign that works with your game’s unique
content and company’s fixed budget? Maybe you
want your ads on network TV, but can you afford it? You might
want your game previewed in Time and Entertainment Weekly,
but do you know who to call? And how would you narrowcast
a message to the enthusiast community for a game that is too
niche for mainstream press or TV? A panel of marketing experts
will use three hypothetical budgets – $20,000, $250,000,
and $1 million -- and discuss the best methods to promote
a game, create brand awareness, and drive sales within the
limitations of each.
- Moderator: Brian Baglow,
Founder and CEO, Indoctrimat PR
- Panelists: Liz Allen,
Director of Marketing, LucasArts Entertainment
- John Heinecke, Director
of Global Brand Management, Activision
- Brent Stafford, V.P.
New Business Development, Shaky Egg Communications Inc.
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“...building
innovative ways to deliver added marketing exposure to video
game properties on limited budgets." |